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Object wall deormations

Posted: February 7th, 2018, 7:58 pm
by souci_saurus
This has been happening for a while now, and pardon me if I'm being a total noob, but I haven't been able to quite figure this one out.

After slicing the objects, I see these deformities that look like divets and gaps in the walls, and sometimes parts are missing as shown below, sometimes compromising the integrity of the parts.

Picture attached.

I'm quite certain this is a Cura issue because I've sliced the same objects in other Slicers and haven't had this issue.

Thanks in advance

Re: Object wall deormations

Posted: February 7th, 2018, 10:06 pm
by GrueMaster
Which version of Cura are you using? What are the settings for wall thickness? Is there a link for the STL file?

Re: Object wall deormations

Posted: February 8th, 2018, 8:52 am
by LePaul
I wonder of that is the Start/Stop location for each layer (perhaps random locations?) Perhaps the z seam?

Re: Object wall deormations

Posted: February 8th, 2018, 7:04 pm
by MTVDNA
I think you have coasting enabled. It's under the experimental features tab.

Re: Object wall deormations

Posted: February 9th, 2018, 9:47 am
by LePaul
MTVDNA wrote:
February 8th, 2018, 7:04 pm
I think you have coasting enabled. It's under the experimental features tab.
I usually have it on (coasting)...I'm curious how that would generate artifacts?

Re: Object wall deormations

Posted: February 9th, 2018, 4:09 pm
by MTVDNA
You can choose the coasting volume (or something similar, don't know the exact name), if you set it too high you get artefacts like this.

Re: Object wall deormations

Posted: February 13th, 2018, 5:05 am
by nallath
It's probably the z-seam location setting. Change it to shortest.