Cura 2.5 sneak preview

Discussion of Ultimaker's open-source Cura software
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nallath
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Cura 2.5 sneak preview

Post by nallath » March 16th, 2017, 11:27 am

For those of you that don't really keep track of the github; The 2.5 beta is almost there and has a few pretty awesome changes!

- Faster slicing (~2x as fast). Cura is now multithreaded in certain strategic places. There is still quite a bit of room for improvement, but it's getting there.
- Disable auto slicing.
- Much faster (~10x as fast) project saving & loading
- G-code reader

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Xeno
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Re: Cura 2.5 sneak preview

Post by Xeno » March 16th, 2017, 1:22 pm

***** Disable auto slicing. *****

Ohhh...my...god, did they bribe or blackmail Daid ?

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Re: Cura 2.5 sneak preview

Post by Meduza » March 16th, 2017, 1:42 pm

Daid is not working on Cura anymore ;)

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LePaul
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Re: Cura 2.5 sneak preview

Post by LePaul » March 16th, 2017, 1:59 pm

Really? What's Daid doing now?

Any hints on when we might get manual support control (i.e. custom placement)

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Re: Cura 2.5 sneak preview

Post by nallath » March 17th, 2017, 7:53 am

Daid has not worked on Cura for almost 2 years now. He has tons of experience with embedded software (which is also what he's doing right now).

Manual support is something that's on the big pile of stuff to do. It's pretty high on the list, but it's contending with variable layer height and a few other things I can't say much about now.

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Re: Cura 2.5 sneak preview

Post by LePaul » March 17th, 2017, 9:24 am

Well, as I am sure you are well aware....the adjustable support is probably the biggest selling point S3D has over Cura for many.

But you knew that :)

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Dim3nsioneer
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Re: Cura 2.5 sneak preview

Post by Dim3nsioneer » March 18th, 2017, 10:07 am

Nallath, please make sure switching profiles, cores, materials etc. goes much faster from now on... the current times are unworthy even for a free software...

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Re: Cura 2.5 sneak preview

Post by nallath » March 20th, 2017, 6:01 am

Dim3nsioneer wrote:Nallath, please make sure switching profiles, cores, materials etc. goes much faster from now on... the current times are unworthy even for a free software...
Already did. Both starting Cura & switching is a whole lot faster.

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Re: Cura 2.5 sneak preview

Post by nallath » March 23rd, 2017, 10:43 am


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Re: Cura 2.5 sneak preview

Post by drayson » March 23rd, 2017, 11:58 am

Great! Thank you!!!

B.t.w. - how to adress filament cost and weight via the material file per material?

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LePaul
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Re: Cura 2.5 sneak preview

Post by LePaul » March 23rd, 2017, 12:16 pm

I let the FolgerTech FT-5 Group know this out .....

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Re: Cura 2.5 sneak preview

Post by Anders Olsson » March 25th, 2017, 2:11 am

nallath wrote: - Faster slicing (~2x as fast). Cura is now multithreaded in certain strategic places. There is still quite a bit of room for improvement, but it's getting there.
- Disable auto slicing.
- Much faster (~10x as fast) project saving & loading
Nice work, slicing really is MUCH faster now! :-)
I tested with the Fantasy Castle (http://www.thingiverse.com/thing:862724) scaled to 60% at normal quality on the UM2E and Cura loads my quad core to 100% during most of the slicing:
fantasy_castle_cura2p5.jpg
Saving really is insanely fast for models this large compared to older versions of Cura too!

The speed of the interface suffers from large models like this one though, but at least I can slice and save reasonably quick and reliably now :-)
Xeno wrote:***** Disable auto slicing. *****

Ohhh...my...god, did they bribe or blackmail Daid ?
Someone might have complained about the auto slicing "a few times" though the years, that could have had an effect too I guess :-)

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Re: Cura 2.5 sneak preview

Post by nallath » March 27th, 2017, 3:59 am

Anders Olsson wrote:
Someone might have complained about the auto slicing "a few times" though the years, that could have had an effect too I guess :-)
Nah, it's mostly the multi-threaded slicing. If one year of complaining isn't gonna do it, three isn't going to do it either ;)

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